AI Insights · Timothy · January 2022
Top 5 Bus Games in Europe Q4 2021: Unified Platform Performance
Discover the performance trends of the top 5 bus games in Europe for Q4 2021, including their weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top five bus games on a unified platform in Europe showed varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period, based on data from Sensor Tower.
Bus Simulator: Ultimate by Zuuks Games demonstrated a strong presence with weekly downloads consistently above 200K, peaking at approximately 249K in the last week of December. The game's weekly revenue saw fluctuations, achieving a high of around $30K in mid-October. Active users remained robust, with numbers generally exceeding 1M throughout the quarter, ending the year with about 1.1M.
Bus Simulator: Original from Ovidiu Pop maintained a steady performance. Weekly downloads hovered around 14K, with a slight increase to about 16K in late December. Revenue showed modest growth, reaching up to $1K by the end of the year. Active users fluctuated slightly but stayed around 22K to 24K.
Bus Simulator: Coach Bus Game by Newry experienced a notable increase in weekly downloads, starting from 38K and reaching over 101K by the end of December. The game's revenue also showed a positive trend, with a peak of roughly $955 in early November. Active users saw significant growth, starting at around 109K and climbing to nearly 269K by the end of the quarter.
Public Transport Simulator from SkisoSoft had a steady performance with weekly downloads ranging from 24K to 31K. Revenue remained relatively stable, peaking at approximately $725 in the last week of December. Active users were consistent, staying in the range of 84K to 96K throughout the quarter.
Bus Simulator - Bus Games 3D by Jima Apps saw varied weekly downloads, starting at around 55K and experiencing a drop to 43K by the end of December. Revenue fluctuated mildly, peaking at about $757 in mid-December. Active users saw a decline, starting at around 92K and dropping to approximately 74K by the end of the quarter.
For more insights and detailed analytics, visit Sensor Tower.